FICTION
Fiction is the form of any work that deals, in part
or in whole, with information or events that are not real, but rather, imaginary and theoretical—that is, invented by the author. Although the term fiction refers in particular to novels and short stories, it may also refer to the theatre, including opera and ballet, film,
television, poetry and song. Fiction contrasts with non-fiction, which deals exclusively with factual (or, at least,
assumed factual) events, descriptions, observations, etc.
A. Features
1. Realistic fiction
Realistic fiction, although untrue,
could actually happen. Some events, people, and places may even be real. It may
be possible that, in the future, imagined events could physically happen. For
example, Jules
Verne's novel From The
Earth To The Moon was
proven possible in 1969, when Neil Armstrong landed on the Moon. Science fiction often predicts technologies that
later become a reality.
Another sub-genre that may be
included in this is crime
fiction like Sherlock Holmes by Arthur
Conan Doyle, Hercule Poirot by Agatha Christie, Gremlin Greaves by Svaj Darwin and
so on. All these works depict a fictional but plausible story.
Historical
fiction is also a
sub-genre that takes fictional characters and puts them into real world events.
For example, Diana
Gabaldon's characters
in "The Outlander" series involves time travel and love in Scotland
but also contains historical events such as the Battle
of Culloden.
2. Non-realistic fiction
Non-realistic fiction is that in
which the story's events could not happen in real life, which involve an
alternate form of history of mankind other than that recorded, or need impossible
technology. A good
deal of fiction books are like this, including works by Lewis Carroll (Alice In Wonderland), J. K.
Rowling (Harry Potter), and J. R. R. Tolkien (The Lord
of the Rings).
However, even fantastic literature is bidimensional: it is situated between the
poles of realism and the marvelous or mythic. Geographical details, character descriptions etc.
create a rhetoric of realism, which "invites the reader to ignore the
text's artifice, to suspend one's disbelief, exercise poetic faith and thereby
indulge in the narrative's imaginative world". The bidimensionality appears
within the story as astonishment or frightening. According to G. W. Young and
G. Wolfe, fictional realities outside the text are evoked, and the reader's
previous conceptions of reality are exposed as incomplete. Hence, "by
fiction is one able to gain even fuller constructs of what constitutes
reality". On the other hand, the infinite fictional possibilities signal
the impossibility of fully knowing reality. There is no criterion to measure
constructs of reality – in the last resort they are "entirely
fictional".[1]
3. Semi-fiction
Semi-fiction is fiction implementing
a great deal of non-fiction,[2] for example: a fictional
depiction "based on a true story", or a fictionalized account, or a
reconstructed biography.
Often, even when the author claims
the story is true, there may be significant additions and subtractions from the
true story to make it more suitable for storytelling.
B. Elements
1. Plot
Plot is what the character(s) did, said,
and thought. It is the Action Proper given unity by the Enveloping Action, the
Universal Action, the Archetypal Action. As Aristotle said, What gives a story
unity is not as the masses believe that it is about one person but that it is
about one action. Plot, or storyline, is often listed as one of the fundamental
elements of fiction. It is the rendering and ordering of the events and actions
of a story. On a micro level, plot consists of action and reaction, also
referred to as stimulus and response. On a macro level, plot has a beginning, a
middle, and an ending. Plot is often depicted as an arc with a zig-zag line to
represent the rise and fall of action. Plot also has a mid-level structure:
scene and summary.
A scene is a unit of drama – where the action occurs. Then,
after a transition of some sort, comes the summary – an emotional reaction and
regrouping, an aftermath. For a delightful tongue-in-cheek comment on plot, see
Katherine
Anne Porter's
"No Plot, My Dear, No Story" in The Occasional Writings and
Collected Essays of Katherine Anne Porter, Seymour Lawrence, 1970.
a) Exposition
Exposition is
the portion of a narrative that introduces important background information to
the reader (like events occurring before the main plot or a character's backstory) but is not part of the plot's action itself.[3] If the exposition is too didactic, it can kill the plot's momentum. Therefore a number of
literary techniques are used to hide from, or otherwise misdirect, the reader's
attention. These techniques include: flashbacks, incidental dialog (having a
character refer to his sister as "Sis"), first-person thoughts of the past ("Years
ago, when I was serving in Africa...") or projections into the future
("It was not until years later when I learned that...") and third-person, all-seeing narrative but split up
into small pieces spread throughout the story.
b) Foreshadowing
Foreshadowing is a technique used by authors to provide clues so
the reader can predict what might occur later in the story. An author drops
subtle hints about plot developments to come later in the story. It prepares the reader for later action and subsequent
images so that the reader or spectator is not jarred and verisimilitude is
maintained even in science fiction, fantasy, magical realism, and other genres
that might otherwise test credulity. If such preparation is recognized as such
by the reader or spectator, it may be ineffective and artificial.
c) Rising action
The rising action, in the narrative of a work of fiction, follows the exposition and
leads up to the climax. The rising action's purpose is
usually to build suspense all the way up the climactic finish. The rising
action should not be confused with the middle of the story, but is the action
right before the climax. The material beyond the climax is known as the falling action.
d) Climax
In a work of fiction, the climax often resembles that of the classical
comedy, occurring near the end of the text or performance, after the rising action and before the falling action. It is the moment of greatest danger
for the protagonist(s) and usually consists of a
seemingly inevitable prospect of failure – it surprises you to the point that
gets you excited to see what is to come in the end.
A climax often includes three
elements. The most important element is that the protagonist experiences a
change. The main character discovers something about himself or herself, and
another unknown character. The last element is revealing the theme itself.
e) Falling action
The falling action is the part of a story, usually found
in tragedies and short stories, following the climax and showing the effects of the
climax. It leads up to the denouement (or catastrophe).[4] Where the story is settling down and you start to get
the climax and where it might be resolved.
f) Resolution
Resolution occurs after the climax, where the conflict is resolved.
It may contain a moment of final suspense, during which the final outcome of
the conflict is in doubt.
2. Conflict
Conflict is generally speaking a necessary
element of fictional literature. As Brooks and Warren said in Understanding
Fiction and as many others have noted, no conflict, no story. Often it is
difficult for readers to discern conflict in sophisticated fiction but its
locus is always focused on the protagonist. In order for the story to engage
the reader or spectator, the conflict can usually be discerned as immediate,
urgent, and insoluble. Furthermore, the conflict that is one between good and
evil depends upon whether the reader or spectator prefers good or evil and is
thus a slight story at best. It is defined as the problem in any piece of literature and is often classified according to the nature of the protagonist or antagonist, as follows:
a) Types of conflict
There are five widely cited types of
conflict. Many other types of conflict such as Person vs. God are
generally thought to fall into one of these categories. In many ancient
cultures Person vs. Fate would often constitute the conflict of the
story. In modern times, Person vs. Machine, also known as Person vs.
Technology, has become another one.
Person vs. Self is the theme in literature that places a character against their own will, confusion, or fears. Person vs. Self can also be where a
character tries to find out who they are or comes to a realization or a change
in character. Although the struggle is internal, the character can be
influenced by external forces. The struggle of the human being to come to a decision is the basis of Person vs.
Self. Examples include the titular character of Beowulf. More recently, the Academy Award winning movie A
Beautiful Mind has
been posited as an application of Person vs. Self. Faulkner in his Nobel Prize
acceptance speech noted that the great stories are those of the human heart in
conflict with itself. With that in mind the other conflicts enumerated here can
fade into the background as part of the setting rather than the
conflict-in-itself of any given story. A simple, ready example may be Jack London's "To Build a Fire" wherein we can see that the
conflict is not Man vs. Nature but Man vs. His Own Nature.
Person vs. Person is a theme in literature in which the main character's conflict with another person is the focus of
the story. An example is the hero's conflicts with the central villain of a
work, which may play a large role in the plot and contribute to the development
of both characters. There are usually several confrontations before the climax
is reached. The conflict is external. An example is the conflict between Judah
and Messala in Ben-Hur, as
would be the conflict between a bully and his victim.
Person vs. Society is a theme in fiction in which a main
character's, or group of main characters', main source of conflict is social
traditions or
concepts. In this sense, the two parties are: a) the protagonist(s); b) the
society of which the protagonist(s) are included. Society itself is often
looked at as a single character, just as an opposing party would be looked at
in a Person vs. Person conflict. This can also be one protagonist
against a group or society of antagonists or society led by some antagonistic
force. Examples in literature would include the short story "The Ones that
Walk away from Omelas" by Ursula K. Le Guin or the novel Wuthering Heights by Emily Brontë.
Person vs. Nature is the theme in literature that places a character against forces of nature. Many disaster films focus on this theme, which is
predominant within many survival stories. It is also strong in stories about
struggling for survival in remote locales, such as Gary Paulson's Hatchet or Jack London's short story "To Build a Fire".
Person vs. Supernatural is a theme in literature that places a character against supernatural forces. When an entity is in conflict
with him-, her-, or itself, the conflict is categorized as internal,
otherwise, it is external. Such stories are often seen in Freudian Criticism as representations of id vs.
superego. Bram Stoker's Dracula is a good example of this, as well as Frankenstein by Mary Shelley and Christabel by Samuel Coleridge. It is also very common in comic books.
3. Character
Characterization is often listed as one of the
fundamental elements of fiction. A character is a participant in the story, and
is usually a person, but may be any personal identity, or entity whose
existence originates from a fictional work or performance.
Characters
may be of several types:
- Point-of-view character: The character from whose perspective (theme) the audience experiences the story. This is the character that represents the point of view the audience empathizes, or at the very least, sympathies with. Therefore this is the "Main" Character.
- Protagonist: The driver of the action of the story and therefore responsible for achieving the story's Objective Story Goal (the surface journey). In western storytelling tradition the Protagonist is usually the main character.
- Antagonist: A person, or a group of people (antagonists) who oppose the main character, or main characters. The Antagonist rarely succeeds the end of the book/series.
- Static character: A character who does not significantly change during the course of a story.
- Dynamic character: A character who undergoes character development during the course of a story.
- Foil: The character that contrasts to the protagonist in a way that illuminates their personality or characteristic.
- Supporting character: A character that plays a part in the plot, but is not major
- Minor character: A character in a bit/cameo part.
4. Methods of developing characters
- Appearance explains or describes the character's outward appearance so the readers can picture them, and identify them relative to other characters.
- Dialogue is what characters say and how they say it.
- Action is what characters do and how they do it.
- Reaction of others is how other characters see and treat a main character.
5. Symbolism
Symbolism is the applied use of symbols:
iconic representations that carry particular conventional meanings. The term
"symbolism" is limited to use in contrast to "representationalism";
defining the general directions of a linear spectrum – where in all symbolic concepts can
be viewed in relation, and where changes in context may imply systemic changes
to individual and collective definitions of symbols. "Symbolism" may
refer to a way of choosing representative symbols in line with abstract rather
than literal properties, allowing for the broader
interpretation of a carried meaning than more literal
concept-representations allow. A religion can be described as a language of concepts related to
human spirituality. Symbolism hence is an important
aspect of most religions.
The interpretation of abstract
symbols has had an important role in religion and psychoanalysis. As envisioned by Sigmund Freud and Carl Jung, symbols are not the creations of mind, but rather are
distinct capacities within the mind to hold a distinct piece of information. In
the mind, the symbol can find free association with any number of other
symbols, can be organized in any number of ways, and can hold the connected
meanings between symbols as symbols in themselves. Jung and Freud diverged on
the issue of common cognitive symbol systems and whether they could exist only
within the individual mind or among other minds; whether any cognitive
symbolism was defined by innate symbolism or by the influence of the environment
around them.
6. Metaphor
Metaphor (from the Greek language: Meaning "apply", literally
"carry across") is language that directly compares seemingly
unrelated subjects. It is a figure of speech that compares two or more things
not using like or as. In the simplest case, this takes the form: "The [first
subject] is a [second subject]." More generally, a metaphor is
a rhetorical trope that describes a first subject as being
or equal to a second object in some way. Thus, the first subject can be
economically described because implicit and explicit attributes from the second
subject are used to enhance the description of the first. This is known for
usage in literature, especially in poetry, where
with few words, emotions and associations from one context are associated with
objects and entities in a different context. A simpler definition is the
comparison of two unrelated things without using the words "like" or
"as".
C. Types of plots
1. Chronological order
With chronological
order, all of the
events occur in the text in the order they happen. There may be references to
events from the past or future, however the events are written in time order.
There are no flashbacks or flash-forwards.
2. Flashback
In history, film, television and
other media, a flashback (also called analepsis) is an interjected
scene that takes the narrative back in time
from the current point the story has reached. Flashbacks are often
used to recount events that happened prior to the story's primary sequence of
events or to fill in crucial backstory. Character origin flashbacks specifically refers
to flashbacks dealing with key events early in a character's development (Clark Kent discovering he could fly, for example, or the
Elric brothers'
attempt to bring back their mother). The television show Lost is particularly well known for
extensive use of flashbacks in almost every episode. In the opposite direction,
a flashforward (or prolepsis) reveals events that
occur in the future. The technique is used to create suspense in a story, or
develop a character. In literature, internal analepsis is a flashback to
an earlier point in the narrative; external analepsis is a flashback to
before the narrative started.
3. Setting
Setting, the location and time of a story, is
often listed as one of the fundamental elements of fiction. Sometimes setting
is referred to as milieu, to include a context (such as society) beyond
the immediate surroundings of the story. In some cases, setting becomes a
character itself and can set the tone of a story (Rozelle 2005, p. 2).
4. Theme
Theme, a conceptual distillation of the
story, is often listed as one of the fundamental elements of fiction. It is the
central idea or insight serving as a unifying element, creating cohesion and is
an answer to the question, 'What did you learn from the piece of fiction?' In
some cases a story's theme is a prominent element and somewhat unmistakable (Morrell 2006, p. 263).
5. Style
Style is not so much what is written, but how it
is written and interpreted. Style in fiction refers to language conventions used to
construct the story or article. A fiction writer may manipulate diction,
sentence structure, phrasing, dialogue, and other aspects of language to create
style or mood. The communicative effect created by the author's style is
sometimes referred to as the story's voice. Every writer has his or her own
unique style, or voice (Provost 1988, p. 8). Style is sometimes
listed as one of the fundamental elements of fiction. Writer Philip Roth defined the "sensuous aspects of
fiction" as "tone, mood, voice, and, among other things, the juxtaposition
of the narrative events themselves".
D. Categories
Types
of prose fiction:
- Flash fiction: A work of fewer than 2,000 words. (1,000 by some definitions) (around 5 pages)
- Short story: A work of at least 2,000 words but under 7,500 words. (5–25 pages)
- Novelette: A work of at least 7,500 words but under 17,500 words. (25–60 pages)
- Novella: A work of at least 17,500 words but under 50,000 words. (60–170 pages)
- Novel: A work of 50,000 words or more. (about 170+ pages)
- Epic: A work of 200,000 words or more. (about 680+ pages)[n 1][n 2]
E. Forms
Traditionally, fiction includes novels, short stories, fables, fairy tales, plays, poetry, but it now also encompasses films, comic
books, and video games. Professional
wrestling is a
scripted show that mimics fighting competitions. The Internet has had a major impact on the distribution of fiction,
calling into question the feasibility of copyright as a means to ensure royalties are paid to copyright holders. Also, digital libraries such as Project Gutenberg make public domain texts more readily available. The
combination of inexpensive home computers, the Internet and the creativity of
its users has also led to new forms of fiction, such as interactive computer games or computer-generated comics.
Countless forums for fan
fiction can be found
online, where loyal followers of specific fictional realms create and distribute derivative
stories. The Internet is also used for the development of blog fiction, where a story is delivered through a
blog either as flash fiction or serialblog,
and collaborative
fiction, where a
story is written sequentially by different authors, or the entire text can be
revised by anyone using a wiki.
F. Uses
Although fiction may be viewed as a
form of entertainment, it has other uses. Fiction has been used for
instructional purposes, such as fictional examples used in school
textbooks. It may be used in propaganda and advertising. Although they are not necessarily targeted at
children, fables offer an explicit moral goal. It may be used for
educational and learning purposes in corporate training programs for delivering
valuable management and behavioral lessons. A whole branch of literature
crossing entertainment and science speculation is science fiction. A less common similar cross is the philosophical
fiction hybridizing
fiction and philosophy, thereby often crossing the border towards propaganda
fiction. These kinds of fictions constitute thought experiments exploring
consequences of certain technologies or philosophies.
Types of Fiction
Remember
the thrill of your first chapter books? Books with chapters were exciting to me
and my friends because they felt like a more grown-up reading experience, even
if the chapters were little more than a few paragraphs each. Later, in high
school, we groaned when assigned a 700-page book about Thomas Jefferson.
Needless to say, our love of chapter books was completely conditional. Fiction
writers don't bother themselves with what my school friends and I think of the
length of their literary works. Instead, they write until they get to the end
of the story they want to tell. This means that fiction ranges from a few pages
to hefty, multi-volume tomes. Fiction - the made-up stories - can be organized
into three categories based on length: short stories, novellas and novels. The
lengths for each aren't set in stone, as we'll later see, so think of them as
general guidelines. The varying lengths often have some effect on the scope of
the stories, with larger, sweeping novels often having larger, sweeping casts
and plots. Shorter fiction has less room for a lot of characters and big story
arcs.
Short Stories
The
shortest type of fiction is the short story, which ranges in length from
a handful of pages to over thirty pages. Edgar Allan Poe wrote that a short
story should not be longer than what a person could read in a single sitting,
which he defined as 'requiring from a half-hour to one or two hours in its
perusal.' Poe should know what he's talking about; he wrote well-known stories
like 'The Tell-Tale Heart' and 'The Fall of the House of Usher.' The short
story has its origins in fables and myths, stories that were not sprawling
epics but concise tales containing only a few characters and often a single
focused message. Think of stories like 'The Tortoise and the Hare' or the myth
of Icarus.
Writing
in the 1840s, Poe marked the early stages of the development of the short story
in the United States. It wasn't until after World War II that the short story
grew in popularity and could be found in the pages of The New Yorker and
other well-known magazines. Famous examples from this time include 'The
Lottery' by Shirley Jackson (1948), J.D. Salinger's 'Nine Stories' (1953) and
'A Good Man Is Hard to Find' by Flannery O'Connor (1955).
Today,
changes in both the book and magazine publishing industries have made short
stories a bit of a specialized form, with less magazines publishing short
stories and book publishers less likely to take a chance on a collection of
stories than a novel.
Novella
While
the novella sounds like an exotic Italian dessert, you've probably been
assigned one or two by an English teacher. The novella lies between the
short story and the novel in terms of length and scope. Again, these are just
general guidelines and there are always exceptions, but I think of a novella in
terms of some of the most famous English-language examples: George Orwell's Animal
Farm (1945), Jack London's The Call of the Wild (1903) and Joseph
Conrad's Heart of Darkness (1899). Chances are you have read one of
these novellas before and noticed they are slimmer than the novels sold today.
Different in terms of content, all three of these novellas have plots that can
be summed up succinctly, and teachers love them because they deal with meaty
topics and themes like communism and allegory (Animal Farm), colonialism
and savagery (Heart of Darkness) and returning to nature (The Call of
the Wild).
Novels
The type
of fiction that gets the most attention these days, the novel, is the
longest of the three types of fiction. From Harry Potter to War and
Peace, these are generally the books with lots of characters and
complicated plots. There is no set word count to be considered a novel, but the
current publishing standard is somewhere between 70,000 and 100,000 words.
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